Dissidia Final Fantasy: Opera Omnia Scratches an RPG Action Itch


While Dissidia Final Fantasy NT focuses solely on the fighting aspect of the franchise, the RPG aspects carry on in Dissidia Final Fantasy: Opera Omnia. A mobile RPG, Opera Omnia aims to blend Dissidia’s unique gameplay mechanics with a currently established Final Fantasy battle system. By using a full-fledged campaign, a roster of iconic heroes as well as a cutesy art style, can this mobile spin-off capture the essence of Dissidia Final Fantasy?

Much like previous Dissidia games, Opera Omnia tackles dueling deities which may have warped a serious amounts of space to create their very own world where they pull in warriors from various realms to undertake battle. Lately though, torsions are already opening around the world, allowing deadly monsters to pour in. To test their limits the darkness streaming in, Materia tasks the Moogle, Mog, with rounding up warriors of sunshine to test the limits the tide.

The campaign is lengthy, containing multiple chapters of varying length. While the plot and themes aren’t as deep being a traditional Final Fantasy game, what’s here is enough to produce a bonus to maintain playing. The principle function of the campaign would be to collect various Final Fantasy heroes high are lots of those to find.

A total of 28 characters launch with all the mobile game as well as the roster isn’t copied and pasted from NT. While you will find cross-over characters like Cecil, Cloud and Zidane, seventeen appear to be not with the PS4 title. It’s nice arriving at play as characters like Yuffie, Vivi and Shadow, who’ve yet appearing from a mainline Dissidia title. It may not be a superb roster by incorporating mainline titles being underrepresented (II, X), or flat out not being represented by any means (XI, XV). You can also find oh dear, at this point, to feature villains for your roster of characters.

Square Enix makes the act of playing the adventure simple and easy. Players will navigate a world map composed of different grid spaces. Even though the greater part of these spaces are empty, the remainder is occupied by different visuals. A text bubble initiates a cutscene, a text bubble close to a character head initiates a quest to unlock a brand new character, a silver knight head represents a battle that progresses the plot, several knight head is undoubtedly an optional battle, including a gold knight head represents a boss fight. It is easy to navigate and interact in battles.

Regarding combat, Opera Omnia blends Dissidia’s unique Bravery system with Final Fantasy X’s Conditional Time Battle (CTB) system. Similar to the CTB, each character’s order in combat is dictated by their speed?the participant can issue commands and through a farmer controlled character’s turn. Opera Omnia’s CTB doesn’t have the maximum amount of depth as Final Fantasy X’s as each character just has a small list of attacks if compared to the mainline title.

Opera Omnia compensates this deficiency of depth together with the Bravery system. Characters earn Bravery by attacking enemies and lose some when attacked. If you use an HP attack, the amount of Bravery earned is expended to look at a chunk of health away. Once that Bravery is needed up, however, any character, whether checklist of supplies fighters or perhaps an enemy, are inclined to a ‘Break.’ Some slack occurs if a character or enemy is attacked and Bravery drops below zero. After all this, the type was at their weakest and not able to deal any HP damage. Finding out when you ought to start using a Bravery or perhaps HP attack is vital and provide some depth to the mobile title.

While Opera Omnia succeeds in relation to delivering a thorough gameplay experience, it fails in providing a correct buyer experience. Like other gacha games, leveling up is fragmented into traditional levels and RNG collectible levels. Characters level up traditionally by winning battles, however they are also strengthened through crystal levels, which is carried out by infusing these for different colored crystals obtained randomly through playing the experience. Considering there are actually 28 characters in the technology race and six different crystal colors that are shared involving the characters, players will likely have trouble ranking them all up. The crystal levels force players to pick out and pick preferred characters rather than testing different ones, which can be especially annoying if your favorite character probably won’t join the party till later at the tables. It is merely disappointing you cannot find any straightforward path to leveling up the characters.

As a free-to-play game, Dissidia Final Fantasy: Opera Omnia does feature microtransactions and Loot Boxes. Called Draws, players trade Gems (premium currency) in substitution for to be able to earn new weapons and equipment. No characters are locked behind a paywall. During our playtime, Gems dropped like candy. They’d be passed out for watching a cutscene, beating matches, completing challenges and signing in daily. It’s worth noting, however, that Square Enix can change drop rates any time. How fair Opera Omnia’s microtransactions are will not be clear until well after launch.

Dissidia Final Fantasy: Opera Omnia will not be like previous Dissidia games, nonetheless it works in its own way. More RPG in comparison to the mainline games, Opera Omnia scratches an itch that your fighting-focused games can’t. Using a full campaign and quick-paced, yet fantastic gameplay, Opera Omnia can hook players with its large array of content. The fragmented leveling system feels unnecessary and this remains to be seen what microtransactions will look like the moment the game properly launches. In the meantime, though, Dissidia Final Fantasy: Opera Omnia can be a mobile RPG worth looking into.

Dissidia Final Fantasy: Opera Omnia is scheduled to push out a on iOS and Android devices January 30, 2018.

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